Every retro gamer knows, a lot of great things started with the Unreal engine. Once upon a time an amazing World War II mod known as Red Orchestra: Ostfront was released. When I first picked up a retail copy (this was years ago mind you) I was excited to try a new WWII shooter, especially one with multiplayer. I was only skeptical because at the time the famous Source engine had just been released, and this was a mod of Unreal.
My first experienced was well received, I liked the feel of the infantry weapons, the squad based combat, the vehicles, but most of all I loved the maps. The sheer mass scale of them is amazing. I was sometimes finding myself getting tired of the building to building combat constantly going on in bombed out Russian cities, but I was nevertheless satisfied with the game.
A few months later, I heard of a mod that featured the western theatre of operations. I scoffed at playing a mod of a mod of Unreal, but it seemed pretty cool. I was blown away. Nothing could have prepared me for the size of the maps in this game. The weapons are all super authentic right down to the bullet drop physics when making those tough long range shots. The soldiers change from map to map to represent the historically accurate squads and platoons involved in the real WWII battle.
After several weeks of playing Darkest Hour on a specific server, I decided to join the clan. The 29th Infantry Division was extremely fun. They play realistic simulation type battles with actual strategy and training. It was so cool to line up on my Sunday evenings and practice shooting drills and clearing buildings. I would recommend joining a realism clan in any game, if you are into that type of gaming.
Everyone should try this game, except for trigger happy I only play Call of Duty types, everyone is sure to enjoy the realism of this mod and the mass scale of the maps. The system requirements are not too huge for Darkest Hour.
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